It moves fairly quickly and will charge the player very rapidly on occasion, leaving behind several large shadow spheres that linger for around five seconds. Other notes: The Shadow has a repertoire of few attacks, but this does not mean that it is a weak boss. Sprites have been provided.ĭamage (contact): 40 damage (shadow grab): 60 damage (shadow spheres): 70ĭrops: 25 Gold Coins (100%), 25-40 Essence of the Spectral (100%), 15-20 Shard of Shadow (100%), 1 The Shadow Trophy (10%), 1 The Shadow Mask (10%) Here are all the items that you can find by taking a trip to the Spectral. Of course, all these abundant mobs drop some uniquely-Spectral items that can be crafted into better items or used straightaway. If you still think the mobs are too challenging, speak up about it! This, I believe, justifies the relative strength of the Spectral's mobs given the time you fight them. reward for the people that really want the Spectral's items, but provides another post-Plantera challenge for the people who are willing to wait for better gear before tackling the Spectral. Spotted! causes the spawn rate to triple.Īfter seeing those enemies, you're probably thinking to yourself, "Boo, you're insane, how can you expect most people to be able to fight these enemies with pre-Plantera gear?!" Well, the idea was that the Spectral would be available pre-Plantera in order to provide a greater risk vs. Spotted! goes away when you kill the Wight-Light. Other notes: The Wight-Light locks onto you with a beam of light emitted from its eye and inflicts the Spotted! debuff. Well, ask no further, for here is a full list of all the mobs found within the Spectral, complete with stats and a description of their behavior! Sprites have been provided, but as I'm not such a great spriter, most of them aren't that great.ĭamage (contact): 45 damage (eye beam): 20ĭrops: 1 Gold Coin (100%), 1-3 Wite (100%), Essence of the Spectral (20%), Haunted Light Bulb (0.5%) "What kind of enemies might I find there?" you ask yourself. Now, there is a way to dispel the clouds surrounding the Spectral and enter it during the daytime, but that method will be addressed later on. If the player is in the Spectral when night turns to day, they will be teleported outside. There's one last catch, though - the Spectral only tolerates visitors during nighttime, when its denizens are active, so the player must enter at night if they wish to enter at all. Now, when the player visits the Spectral, they should be able to enter. However, after the player defeats the three Mech bosses, along with the usual Jungle message, another message will appear stating that "A feeling of dread emanates from the eastern/western sky." (eastern/western being decided at worldgen with where the Spectral ends up spawning). If the player finds the Spectral before the three Mech bosses have been defeated, it will appear as a large building-shaped mass obscured by dark clouds (said dark clouds would be more like particle effects and less like actual sprites). It is, however, dungeon-esque in the sense that it has many rooms that the player must progress through in order to reach the end of the biome, which is a room that has a special chest containing a certain item important for unlocking the Spectral full-time. It will always spawn on the side opposite the Dungeon, so no, it is not a Dungeon alt. The Spectral is a dungeon-esque biome that generates in the sky in the outer two thirds of the map upon worldgen. Welcome to the Spectral - a place where the weird, creepy, and downright scary gather. Leaving feedback is highly encouraged! Now, without further ado. Sprites for all the new items have been provided, of course. Therefore, if you have already seen this thread at TO, I would encourage at least skimming to the points in which you see new things, if not re-reading the whole thread. Before I get into the real content of the thread, I'd like to take just a brief moment to explain that I have ported over this thread from TO where it was originally posted, but with some revamped sprites and concepts and some completely new sprites and concepts.
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